
Key Project Info
Platform: VR
Release: 22/11/22
Timeframe: 12 Weeks
Engine: Unreal
My role: Sole Creator
Levels is a Virtual Reality First Person Shooter aim trainer experience with the goal to get a better score each playthrough. There are four different levels with different types of targets. The faster you complete the level, the more points you get.
Level 1 (Tutorial)
All of the levels were designed to allow for the players to increase there skill the more they play. The first level is the tutorial level that had basic visuals and close targets allowing the player to learn the basics of the game in an easy envrionment.


Level 2 (Workshop)
Level two is the workshop level. This level is a more advanced level with the same sort of distance as the first level but has more advanced graphics for the player to enjoy.
Level 3 (Farmhouse)
The third level is the farmhouse. This level has an increased in difficulty as it is a darker environment with targets that move behind cover. This means that the player needs to be more accurate and faster with their shots.


Level 4 (Canyon)
The final level is the Canyon level. This level is the largest level and forces the player to be more accurate with their shots but also needs them to lead some shots to hit the further moving shots
My Role
In the creation of Levels, I did everything in the creation of the project. This ranged from design, to art and mostly programming. I created the basic models like the laser guns as well as the room the player is in. I also set up the UI involved in the game.
- Programmer
- Basic Modeller
- Unreals Niagra Partical System
- VR Movement
- Asynchronous level loading and lighting pre-load
- Level lighting
- Saving System
- UI Manager
- Unreal
Publication
Published on Steam on 22/11/22 at https://store.steampowered.com/app/2203130/Levels/